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Congrats on finishing the game!

I love the way your dialogue between two character and I certainly did have fun playing through it.

Though I have a few feedback on it.

1/ Polish: The game isn't too polish, which is fine for a game jam. But it would be nice to add more polish to your normal actions and dials back on some special effects.

Effects should be used for a purpose and not because they are cool.

2/ The Narrative: 

A/ The Hook and Promise

I am definitely hooked by the narrative promised at the start and the first puzzle. However, as I enter the second puzzle and experience the rest of the game. It feels disconnecting to the promise.

At first, I though the PC (me) would try to figure out how to escape, not murdering the wizard. Which is considered in literature or story telling as something to avoid, as betraying your initial premise usualy doesn't lead to a good sastisfactory playthrough.

B/ The Connection to the Gameplay (or Ludonarrative Dissonance)

The gameplay makes me feel powerful, and not being trapped by this scary wizard told from the start. It doesn't make me feel smart of outsmarting the wizard (Credits where credti is due. In the first puzzle, that part is very well done and makes me feels smart).

My advice is to dial down the violence and try to make a game more toward outsmarting the wizard.

//

Overall, a pretty fun story-driven game. 4.5/10

Ideas: 6/10

-Fun: 6/10

-Potential: 6/10

Excution: 3/10

-Game Feel / Polish: 2/10

-Game Flow / Difficulty : 4/10

P/S: I know my replies are a bit overwhelming. I do have a soft spot for narrative driven game and am very critical about them.

Please take my words as a grain of salt and uses this to fuel your future game.

oh thank you so much for the detailed review, i really really really appreciate it (no one has ever reviewed it with this much detail so you know how thankful i am xd)

The game turned out the way it is because of how the time has limited my creativity, killing the wizard in various ways was the only funny thing i could come up with (although it’s just an optional quick way out, you could spin the hamster wheel faster on level 2 by pressing J repeatedly, or jumping out the window on level 3, each level has a few ways to beat, i also like my games to be comedic in a way so killing the wizard straight up was kinda funny to me lol) and i also didnt have time to focus on gameplay and polishing at the same time so i only stuck with whats important.

I will definitely take your criticism seriously and constructively for my upcoming projects or even this one if i decide to extend it. and by the way you seem to have good experience at game design and storytelling, mind if we take this somewhere else to talk more and exchange knowledge? My discord is @frogward__

Killed the wizard 10 times, yipee :D